BCM 303: Collaborative DA, Reflection

So in this subject I was placed in a group of 5 people under the name “Stoopid” (hilarious I know), of which we had what would normally be a blessing, at least in my opinion, if the collaboration was in a shared physical space, where communication and sharing of assets and individuals was less obstructed by digital constraints, but had the unfortunate aspect of being of mostly similar backgrounds in a visual orientated profession.

I found the collaboration process good and fortunate because our particular group agreed a lot on the direction we should go, and the similarity of our expertise made finding a direction to take the project quite easy; but frequently through the process, I was almost worried to create something and do a part of the project in case of stepping on the proverbial toes of our other team members. I am uncertain if this was a sentiment shared by my other team members, but I definitely feel the effects of the digital space made knowing where each person was at and what was needed to go forward extremely unclear and coordination of assets of the larger project harder and more difficult.

Because of this barrier, I feel our final DA is a little disjointed from it’s two halves (figuratively, their not exactly half) but I do feel considering our limitations and the scope of what we made that we have achieved something really effective, if at times a little unclear. The piece acts as a narrative like short film, but told through a first person interaction with an alternate future, heavily inspired by Orwellian Themes. The first part acts as a archived PSA that has been hijacked by an unnamed rebellion, and the second half acts as a fear mongering piece of propaganda from this unnamed rebellion, showing the dangers of the world and the people they are becoming. 

The group specifically had two editors, myself and Timothy; I primarily worked on the last part after the PSA, and adding the extra ‘glitch’ effects during the PSA section. Timothy Edited the PSA including the base framework for the glitch aspects, and aligned the separate vocals with the visuals.

Jaime and Briannon, created the first draft of the script in the PSA section, and Isobel Filmed and Acted the majority of the PSA segment. Briannon worked as the Vocal Talent and Audio mixer for the glitched sections. 

In conclusion I feel the work we have created was quite excellent, and had a strong sense of personality and a unique perspective and mode of delivery. I feel the work has a strong potential to be expanded with a transmedia aspects, and to be honest, I am a little sad to see the DA to be transferred to someone else, but am excited to see how the next project will go.

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